Sure, a mission-long game can be pretty quick, but the real fun comes with taking over towns, screwing over friends, and coming back from long deficits three or four missions down the line.
Play dokapon kingdom pc how to#
This also means that people looking for a quick party game, rather than a more in depth, long-lasting experience with a core group of friends, may end up spending just as much time teaching newcomers how to play as they will actually doing it. If going through story mode, it can easily take 15 hours to see everything, and while there are of course regular multiplayer matches that last an hour or so, the real fun comes with grabbing a group of friends, and playing a huge match over weeks at a time, saving after a half hour here, 40 minutes there, another few turns between other games, and so on. Another one that may throw players off is the pace of the game. There's a lot to do (working on your character's equipment alone can be a multi-turn issue, since you need to go out and find cash, sell some items, and then make it to a store to purchase and equip) so while the game works great as a competitive, strategic part game, it's also possible to be very, very good at the game.
![play dokapon kingdom pc play dokapon kingdom pc](http://assets2.ignimgs.com/2008/10/17/dokapon-kingdom-screens-20081016052931233-2610097.jpg)
First of all, the game has a high learning curve, so newcomers will want to try and make friends with another player and avoid the main tussle as much as possible. There are a few limitations to that as well, though.
![play dokapon kingdom pc play dokapon kingdom pc](https://3.bp.blogspot.com/-PnWpEHbYRbE/UGJFq6u4vNI/AAAAAAAAA64/tjyh74xl_b8/s1600/Dokapon+Kingdom+Give+Up.jpg)
Yes, there's some "star chasing" going on in there, but we've won just as many matches ignoring the quest and leveling up, stealing, or taking over towns as we did following the game's mission structure and that's by design. Crystals can be purchased or won which will allow you to hit the exact space you want, some later classes in the game (characters level up, gain stats, and then can change to over a dozen classes, each with their own skills) even allow you to ignore the spinner altogether, and instead walk up to six spaces a turn, and the game is more about the choices you make from turn-to-turn than how fast you get from point A to point B. Yes, you rely on the roll of the dice, so to speak, but with as many options and strategies as there are, it becomes a moot point. And while most party games out there are based solely on luck - and from what we've heard people wrongly assume the same about this game - Dokapon is the most amount of strategy we've seen in a party game in a long, long time. This means you can head to open space on the map and level up your character, run to towns and take them over to start gaining huge cashflow, head over to the King to get new missions that will reward you with awesome treasures, rob stores, hire hitmen for other players. Instead of it being route-based like in Mario Party, Dokapon Kingdom is completely open, allowing you to go wherever your spin will take you. The world map is made up of hundreds of spots, each offering new items, equipment for your character, secret locations, and towns. Dokapon Kingdom is more a board game than a traditional "party" title, as you won't be seeing dozens of mini-games or any of those classic "Mario Party" elements, but instead will find a game more along the lines of the awesome Munchkin party card game, or something like a humorous version of risk. So what makes it work? In short, it's the customization. Graphics could be stronger, audio could use work, interface might be less than impressive, but if you're still sinking dozens upon dozens of hours into a game, it's obviously doing something right, and that's what Dokapon Kingdom has done. Brown background boxes with plain text as an example, and right now you're wondering why we love it so much, right? Dokapon Kingdom is a posterchild for the new casual gaming philosophy, which - when you really boil it down - is that if a game is fun, nothing else really matters. The front-end presentation is also nothing special, and even in-game you'll be greeted by interface screens that are about as simple as possible on Wii.
Play dokapon kingdom pc 480p#
On PS2 the title supports only 4:3 and 480i, being a direct port from the Japanese version, but if you do happen to own a Wii, the game includes 480p and 16:9 support.
![play dokapon kingdom pc play dokapon kingdom pc](http://assets1.ignimgs.com/2008/10/17/dokapon-kingdom-screens-20081016052940233-2610101.jpg)
It's a simple package, with not too many options until you get into the game itself, but it's still an awesome experience. And in fact, it's that multiplayer addition that validates Dokapon Kingdom, even when so many other aspects would scream at us to turn away.